Alternate Reality Courses
Interactive Presentation | A Paradigm Shift in Using Games to Activate Learning | 25 pages
Alternate Reality Courses: A Paradigm Shift in Using Games to Activate Learning Yes, we get paid to do this!
Wharton Interactive Prof Ethan Mollick, Sarah E. Toms, Academic Director Executive Director Wrote the book on games and Developed dozens of award- teaching, and has designed winning simulations & teaching numerous award-winning platforms, for over 100 simulations. professors. 3 Wharton Interactive
interactive.wharton.upenn.edu Founded in 2018 4 Wharton Interactive
st Interactive Learning for the 21 century Improve Expand Wharton’s Fully Sustainable Education Reputation for Ecosystem Through Teaching • Marketplace for Wharton Interactivity Excellence and externally-authored • Build transformative • Provide platforms for products educational platforms Undergrad, MBA, EMBA, • Community of authors, accessible to everyone Exec, and Online practitioners & • Research-based, • Establish a reputation technologists validated approaches for breakthrough experiences

“Teaching by simulation is the most powerful way to train teams.” — DESMOND MCEWAN, ET AL. 2017 "THE EFFECTIVENESS OF TEAMWORK TRAINING ON TEAMWORK BEHAVIORS AND TEAM PERFORMANCE: A SYSTEMATIC REVIEW AND META-ANALYSIS OF CONTROLLED INTERVENTIONS." 6
Key Challenges: Creating Simulations/Games COST Simple (< 30 mins): $25k Moderate (< 90 mins): $200k Complex(1+ day): $400k+ TIME Platforms deliver opportunities to rapidly Simple: 1-3 months build complex interactive Moderate: 6-12 months experiences at a fraction of Complex 2+ years the cost of traditional simulations EXPERTISE Limited Pool of technical experts Expensive to hire Takes time to develop 7 Looking Glass

Alternate Reality Courseware 8 Name of Initiative

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In a class of its own Apioneeringalternate reality gaming engine – Wharton’s Alternate Reality Courseware (ARC) is a new way of providing experiential learning through a realistic, largely unbounded virtual experience that can take place over the course of days or weeks 9

“Classroom education doesn’t offer a chance to practice, and practical experience usually requires students to act as interns in other roles that are below those of the leaders they aspire to be.” — ETHAN MOLLICK 10
Causes of Failure in VC Backed Firms
Alternate Reality Games Story Puppet Master The Curtain Rabbit Hole TINAG –This is Not a Game

Alternate Reality Games “Story drives the game play and players are performing activities that mirror their real life.” — KOREEN OLBRISH/ AUGUST 2011, eLearn magazine 13
ARC is an entirely new kind of simulation

ARC Simulation Protagonist Sample Scenarios Scaling (Marc Lore*) Startup Market Sizing (Josh Koppelman*) IP Rights (Penn Law Clinic**) playing as founders Working with VC (Eurie Kim*) Customer segmentation Team management 3 weeks Crisis Management Crisis Management (LeaneCerven*) Ethics (Scott Sonbuchner, Fed) playing as attacking Information Security Customer segmentation firm Team management 1 w eek Technology and Strategy (Rahul Kapoor) Digit al B usiness Build, Buy, Borrow Decisions Strategy Team management playing as C-Suite leaders 3 hours The Saturn Parable Emotional Contagion (Sigal Barsade) Game Theory and St Team Performance rategy Extreme Team Environments (Imagineers) playing as Team management astronauts * Appears in debrief. ** Appears in live game. 3 days
“This was a once in a lifetime experience to work as part of a Senior Level team….” “This was an outstanding opportunity to use ones expertise among true leaders.” “I found the exercise to be exciting, thrilling, and fun. At the same time, I did find myself being distracted during the week and other courses by wanting to monitor the sim at all times. “ 16

Early results from ARC show high engagement, improved learning, and long- term retention. Survey of Entrepreneurship ARC 6 Players (1-5) 4 (Used ARC) 2 4.4 4.73 4.8 0 Overall experienceEngaging Taught me something I couldn't learn in clas Quotes from ABA participants (All feedback available on request, this is pretty representative!) “This was a once in a lifetime experience to work as part of a Senior Level team….” “This was an outstanding opportunity to use ones expertise among true leaders.” “I found the exercise to be exciting, thrilling, and fun. At the same time, I did find myself being distracted during the week and other courses by wanting to monitor the sim at all times. “

How it Works Demo
ARC Overview Students are placed on teams and emerged in a fully 1 simulated virtual world They have access to modern messaging tools and information 2 about their world Over time, in-game characters emerge, realistically 3 challenging students through a series of real world scenarios Students analyze information, interact with characters and 4 make decisions in real time 5 Learning outcomes and achievements are delivered in-game Reflection, adaptive feedback and debrief discussions create 6 long-term meaning 19

ARC creates a new type of simulation Players use simulated Runs virtually or live over email, chat, & other real the course of hours…or tools weeks Techniques drawn from Deeply customized games and the latest content allows pedagogical research simulations suited to your challenges & objectives 20

The Alternate Universe: World Building

Developing the Characters

Wharton Interactive’s Award Winning Team

Wharton Interactive JEN KELLEY, WRITER DINA LUCIANO, DIRECTOR JERRICKAHILL, OF PRODUCT, IDEAMACHINE MANAGER OPERATIONS LILACHMOLLICK, ACADEMIC CONTENT MAX GLADSTONE, WRITER MICHAEL JOINER, GAME MASTER KALI KANTNER, QA 35 Wharton Interactive
interactive.wharton.upenn.edu 36 Wharton Interactive
Thank you
