Alternate Reality Courses

Interactive Presentation | A Paradigm Shift in Using Games to Activate Learning | 25 pages

Alternate Reality Courses: A Paradigm Shift in Using Games to Activate Learning Yes, we get paid to do this!

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      Wharton Interactive Prof Ethan Mollick, Sarah E. Toms, Academic Director Executive Director Wrote the book on games and Developed dozens of award- teaching, and has designed winning simulations & teaching numerous award-winning platforms, for over 100 simulations. professors. 3 Wharton Interactive

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      interactive.wharton.upenn.edu Founded in 2018 4 Wharton Interactive

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      st Interactive Learning for the 21 century Improve Expand Wharton’s Fully Sustainable Education Reputation for Ecosystem Through Teaching • Marketplace for Wharton Interactivity Excellence and externally-authored • Build transformative • Provide platforms for products educational platforms Undergrad, MBA, EMBA, • Community of authors, accessible to everyone Exec, and Online practitioners & • Research-based, • Establish a reputation technologists validated approaches for breakthrough experiences

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      “Teaching by simulation is the most powerful way to train teams.” — DESMOND MCEWAN, ET AL. 2017 "THE EFFECTIVENESS OF TEAMWORK TRAINING ON TEAMWORK BEHAVIORS AND TEAM PERFORMANCE: A SYSTEMATIC REVIEW AND META-ANALYSIS OF CONTROLLED INTERVENTIONS." 6

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      Key Challenges: Creating Simulations/Games COST  Simple (< 30 mins): $25k  Moderate (< 90 mins): $200k  Complex(1+ day): $400k+ TIME Platforms deliver opportunities to rapidly  Simple: 1-3 months build complex interactive  Moderate: 6-12 months experiences at a fraction of  Complex 2+ years the cost of traditional simulations EXPERTISE  Limited Pool of technical experts  Expensive to hire  Takes time to develop 7 Looking Glass

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      Alternate Reality Courseware 8 Name of Initiative

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          In a class of its own Apioneeringalternate reality gaming engine – Wharton’s Alternate Reality Courseware (ARC) is a new way of providing experiential learning through a realistic, largely unbounded virtual experience that can take place over the course of days or weeks 9

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          “Classroom education doesn’t offer a chance to practice, and practical experience usually requires students to act as interns in other roles that are below those of the leaders they aspire to be.” — ETHAN MOLLICK 10

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          Causes of Failure in VC Backed Firms

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          Alternate Reality Games  Story  Puppet Master  The Curtain  Rabbit Hole  TINAG –This is Not a Game

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          Alternate Reality Games “Story drives the game play and players are performing activities that mirror their real life.” — KOREEN OLBRISH/ AUGUST 2011, eLearn magazine 13

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          ARC is an entirely new kind of simulation

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          ARC Simulation Protagonist Sample Scenarios Scaling (Marc Lore*) Startup Market Sizing (Josh Koppelman*) IP Rights (Penn Law Clinic**) playing as founders Working with VC (Eurie Kim*) Customer segmentation Team management 3 weeks Crisis Management Crisis Management (LeaneCerven*) Ethics (Scott Sonbuchner, Fed) playing as attacking Information Security Customer segmentation firm Team management 1 w eek Technology and Strategy (Rahul Kapoor) Digit al B usiness Build, Buy, Borrow Decisions Strategy Team management playing as C-Suite leaders 3 hours The Saturn Parable Emotional Contagion (Sigal Barsade) Game Theory and St Team Performance rategy Extreme Team Environments (Imagineers) playing as Team management astronauts * Appears in debrief. ** Appears in live game. 3 days

          “This was a once in a lifetime experience to work as part of a Senior Level team….” “This was an outstanding opportunity to use ones expertise among true leaders.” “I found the exercise to be exciting, thrilling, and fun. At the same time, I did find myself being distracted during the week and other courses by wanting to monitor the sim at all times. “ 16

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          Early results from ARC show high engagement, improved learning, and long- term retention. Survey of Entrepreneurship ARC 6 Players (1-5) 4 (Used ARC) 2 4.4 4.73 4.8 0 Overall experienceEngaging Taught me something I couldn't learn in clas Quotes from ABA participants (All feedback available on request, this is pretty representative!) “This was a once in a lifetime experience to work as part of a Senior Level team….” “This was an outstanding opportunity to use ones expertise among true leaders.” “I found the exercise to be exciting, thrilling, and fun. At the same time, I did find myself being distracted during the week and other courses by wanting to monitor the sim at all times. “

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          How it Works Demo

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          ARC Overview Students are placed on teams and emerged in a fully 1 simulated virtual world They have access to modern messaging tools and information 2 about their world Over time, in-game characters emerge, realistically 3 challenging students through a series of real world scenarios Students analyze information, interact with characters and 4 make decisions in real time 5 Learning outcomes and achievements are delivered in-game Reflection, adaptive feedback and debrief discussions create 6 long-term meaning 19

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          ARC creates a new type of simulation Players use simulated Runs virtually or live over email, chat, & other real the course of hours…or tools weeks Techniques drawn from Deeply customized games and the latest content allows pedagogical research simulations suited to your challenges & objectives 20

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          The Alternate Universe: World Building

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          Developing the Characters

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          Wharton Interactive’s Award Winning Team

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          Wharton Interactive JEN KELLEY, WRITER DINA LUCIANO, DIRECTOR JERRICKAHILL, OF PRODUCT, IDEAMACHINE MANAGER OPERATIONS LILACHMOLLICK, ACADEMIC CONTENT MAX GLADSTONE, WRITER MICHAEL JOINER, GAME MASTER KALI KANTNER, QA 35 Wharton Interactive

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          interactive.wharton.upenn.edu 36 Wharton Interactive

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          Thank you

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